Every token has
a purpose in the grove.

Seedrealm runs on a web of purpose-built tokens drawn from across the XPR ecosystem. Each one does something specific โ€” here's what they all mean and where they're spent.

โœฆ   โœฆ   โœฆ

All tokens, one table.

Token Where What it does
QUIRELRaces / GroveRace entry fees, winnings, and the primary currency of the grove
XPRFarmstandBuy roaches from the Farmstand; price varies by traits
COOKCorralFeed your roaches โ€” 5 COOK reduces hunger by 2
CALMBack RoomRest prep โ€” builds stamina recovery before a race
LUCKBack RoomHype prep โ€” spikes chaos for an unpredictable edge
ELEBack RoomBuff โ€” speed and agility boost (200 per use)
PBRBack RoomBuff โ€” stamina surge going into the race (150 per use)
ATLASTBack RoomBuff โ€” late-race push, helps roaches close strong (200 per use)
PRKLBack RoomBane โ€” disrupts a rival's speed (50 per use)
CRICKETBack RoomBane โ€” chaos disruption against an opponent (300 per use)
YUNOBack RoomBane โ€” wipes a rival's prep buffs entirely (1000 per use)
NOTBack RoomBane โ€” heavy fate disruption (1000 per use)
DYORBack Room / ConspiracyPins a conspiracy clue and slows its decay
MRBURNSBasementTrains Speed stat (+0.3 per session, 24hr cooldown)
BSLBasementTrains Agility / Grip stat
LOANSKIBasementTrains Stamina / Endurance stat
ATMBasementTrains Composure / Chaos stat
BENDERBasement / GamesStakes for Liar's Draw, Bottle Toss, and basement roach matches
PAPAStory RitualSpend 10,000 to tell the Keeper a story โ€” a new creature is born
HONEYTavern / GroveCrossover token โ€” special utility in both worlds
SHROOMGarden / TavernGarden harvest token with crossover use
FISHConspiracyCast into the pond to fish a clue from the board
CHARLIEConspiracySpend to have the Keeper shape a rumor into a clue
RABBITConspiracyOne attempt per week at guessing a cache node
๐Ÿ
Race & Entry
The currency of the track โ€” earning and spending around the daily race
QUIREL
Grove Currency
The primary token of Seedrealm. Spent on race entries, earned from race payouts, and used across the grove economy. Every arm feeds back into QUIREL.
Race entry: 10 QUIREL
XPR
Proton Network Token
Used to purchase roaches from the Farmstand. Price is trait-dependent โ€” roaches with powerful traits cost more. Base price is 100 XPR, +/- 10 per trait.
Roach base price: 100 XPR
๐Ÿชฒ
Roach Care
Keep your roaches alive and ready โ€” hunger reaches 7 and they escape to the wild
COOK
Feed Token
Feed your roaches to prevent them from escaping. Each feeding reduces hunger by 2. Neglected roaches wander back to the wild โ€” and someone else might catch them.
Per feeding: 5 COOK
CALM
Rest Prep
Applied in the Back Room before a race. Calms your roach down and builds stamina recovery โ€” good for long-distance or stamina-dependent matchups.
Per use: 5 CALM
LUCK
Hype Prep
Spikes your roach's chaos stat before a race. High chaos is a wildcard โ€” it can produce stunning performances or spectacular collapses. High risk, high drama.
Per use: 5 LUCK
โšก
Back Room Buffs
Applied to your own roach before race day โ€” each gives a targeted performance edge
ELE
Speed & Agility Edge
Gives your roach a combined speed and agility boost going into the race. Best on roaches already strong in those stats.
Per use: 200 ELE
PBR
Stamina Surge
A stamina injection before the race. Helps roaches that tend to fade in the back half maintain their pace through the finish.
Per use: 150 PBR
ATLAST
Late-Race Push
Activates in the final stretch of the race. Particularly effective for roaches with strong endurance who close well โ€” turns near-wins into wins.
Per use: 200 ATLAST
๐Ÿฉธ
Back Room Banes
Directed at opponents โ€” disrupts their race before it begins. Applies to a random rival if aimed at yourself
PRKL
Speed Disruption
Rattles a rival's speed before the starting line. A cheap and effective way to take the edge off a fast opponent.
Per use: 50 PRKL
CRICKET
Chaos Disruption
Sends chaos rippling through an opponent's roach. Unpredictable results โ€” sometimes backfires if their chaos was already working for them.
Per use: 300 CRICKET
YUNO
Buff Wipe
Strips all prep buffs from a rival's roach. Most devastating when your opponent has invested heavily in Back Room buffs that morning.
Per use: 1,000 YUNO
NOT
Fate Disruption
Heavy interference with a rival's race outcome. The most expensive bane โ€” reserved for high-stakes moments when you really need someone to lose.
Per use: 1,000 NOT
๐Ÿ’ช
Basement Training
Permanently raise your roach's stats โ€” 24hr cooldown per stat, +0.3 per session, max 10.0
MRBURNS
Speed Training
Take your roach through a speed drill in the basement. Permanently raises the Speed stat. The fastest roaches off the line have been trained here.
Per session: 10 MRBURNS
BSL
Agility Training
Works on grip and footwork. A high Agility roach navigates the track's corners better and recovers faster from disruptions mid-race.
Per session: 10 BSL
LOANSKI
Stamina Training
Builds endurance. High Stamina roaches don't fade โ€” they're the grinders who outlast faster competitors in longer races and larger fields.
Per session: 10 LOANSKI
ATM
Composure Training
Shapes the Chaos stat โ€” either toward composure or toward wild unpredictability depending on your strategy. Chaos can win races nobody expected.
Per session: 10 ATM
๐ŸŽฒ
Games of Chance
Liar's Draw, Bottle Toss, and basement roach matches โ€” all wagered in BENDER
BENDER
Wager Token
The stakes currency for Tavern games. Used in Liar's Draw (45% win, 2x), Bottle Toss (40% win, 2x), and 1v1 basement roach matches. Watch for the Keeper's Last Call โ€” a 5-minute window where all payouts double.
Min wager: 5 BENDER
โœจ
Story Ritual
The rarest mechanic โ€” tell the Keeper a story and something new comes into the world
PAPA
Ritual Token
Spend 10,000 PAPA to bring a story to the Keeper. Tell him about a roach โ€” its name, its nature, where it came from โ€” and he'll call it into existence. A new named creature, shaped by your words, appears in your corral. One ritual every 30 days.
Cost: 10,000 PAPA ยท Cooldown: 30 days
๐ŸŒ
Crossover & Ecosystem Tokens
Tokens from other projects in the XPR ecosystem that have found a home in the grove
HONEY
Crossover Token
Carries special utility in both the Tavern and the Grove. Part of the broader XPR ecosystem tie-in, with mechanics active on both sides of the farm.
SHROOM
Garden / Tavern
Earned in the Garden arm through harvests. Crosses over into Tavern use โ€” one of several tokens that create economic bridges between the five arms.
FISH
Conspiracy โ€” Cast
Cast into the mystery pond to pull a clue up from the depths. The foundation of the Seedspiracy arm's daily rhythm.
CHARLIE
Conspiracy โ€” Shape
Spend to have the Keeper shape a rumor or real-world event into a grove clue. Your contribution becomes part of the living mystery board.
RABBIT
Conspiracy โ€” Attempt
Your educated guess at where a cache is hiding. Costs 500 RABBIT to attempt a node โ€” one shot per week, so choose carefully.
Per attempt: 500 RABBIT ยท Limit: 1/week
DYOR
Do Your Own Research
Pins a conspiracy clue and slows its natural decay. Spend it when you believe in a clue and want to keep it on the board long enough to build a case.
Per use: 100 DYOR